Design and Education Tools and Workshops

Tool and Educational Materials Downloads and Links

Design Heuristic Cards
Design Heuristics provide 77 specific strategies to help you generate novel designs that are different from each other, leading to innovative concepts.
Presentation           Handout
For more information, please visit designheuristics.com
Design Heuristics for Initiating Ideas (Lesson)
This concept generation lesson emphasizes the ability to continue generating new and different ideas, and allows students to see how possible it is to generate a large quantity and variety of ideas for any design task.
Presentation
Design Heuristics for Subcomponent Design (Lesson)
In this lesson, students generate ideas for subcomponents of a design artifact and recombine them to create design ideas.
Presentation
Design Heuristics for Transforming Ideas (Lesson)
This lesson emphasizes that a single idea can be the source of many interesting novel ideas through transformations suggested by the Design Heuristics, and that ideas can continue to evolve throughout a design process.
Presentation
Design Strategies for Microfluidic Device Design
36 distinct design strategies of generating ideas for microfluidic devices based on analysis of the features and functions of 235 microfluidic device patents
Microfluidic Design Strategies
Exploring Emphases on Engineering Practices Card Sort Protocol
This interview tool facilitates the exploration of individuals’ perceptions of the most and least emphasized aspects of engineering practice in a given setting, as well as how those emphases align with the aspects of engineering they personally consider most important.
Interview Tool
Prototyping Tool for Front-end Stakeholder Engagement
The Prototyping Tool for Front-end Stakeholder Engagement was developed from research on practitioners’ use of prototyping in front-end design work to support designers in thinking about how to intentionally use prototypes to engage stakeholder during front-end design. To use it, start with the design question in the middle of the diagram, then determine which section among prototypes, stakeholders, and strategies to address next. Examples of prototypes, stakeholders, and strategies are included.
Prototyping Tool for Front-End Stakeholder Engagement
Graduate Student Experiences and Motivations Survey (GSEMS)
The GSEMS includes questions on students’ decisions to pursue graduate study, the costs and values they associate with earning a degree, and their plans upon graduation.
GSEMS
Paradigm-Relatedness Problem-Framing Tool
A framing tool to help users generate ideas that are incremental and radical innovations.
Incremental Framing Strategies Tool
Radical Framing Strategies Tool
Problem Exploration Perspectives Tool
Problem Exploration Perspectives provide 27 specific strategies to help you explore design problems.
Problem Exploration Perspectives Tool
Socially-Engaged Design Academy
An on-demand online learning platform coupled with an in-person, hands-on skills training with learning block coaches.
For more information, please visit https://umich.catalog.instructure.com/browse/csed/

Workshops

Workshops can be tailored to instructors, practitioners, or students.

Cognitive Style and Ideation
Learn about Kirton’s Adaption-Innovation Theory and how cognitive style impacts your individual and team’s ideation processes and outcomes.
Creative Process and Pedagogy
Discover a variety of ways to incorporate opportunities for creative skill development into all types of courses.
Design Ethnography: Interviewing and Observing Users and Stakeholders
Learn about best practices in design ethnography, practice applying them to a design scenario, and strategize ways to gather quality data for your own projects.
Design Heuristics
Recognize common struggles with idea generation, understand and apply the Design Heuristics method, an evidence-based idea generation tool for individuals and groups, and plan ways to integrate Design Heuristics into your courses and practice.
Front-End Design Best Pracitces
Examine processes of front-end of design, including opportunity discovery, problem definition, developing mechanisms to gather data from users and other stakeholders, translating user data into design requirements, creating innovative solutions during concept generation, representing design ideas, and evaluating possible solutions.
Idea Generation Tools
Develop a repertoire of idea generation strategies to support diverse and creative idea development through the practice and application of a variety of idea generation tools.
Problem Exploration
Take multiple perspectives on a design problem by applying strategies designers use to restructure problems. Explore the impact of these problem versions on the creativity and diversity of solution ideas